Spelling Bee Game to Enhance Vocabulary among First-Semester Economics and Business Students

Mohammad Noor Khairullah, Sukma Irdiana, Kurniawan Yunus Ariyono

Abstract


This study aimed to improve students’ vocabulary mastery through the Spelling Bee Game. It employed Classroom Action Research (CAR), consisting of one cycle with four stages: planning, implementation, observation, and reflection. The participants were 128 first-semester students of the Faculty of Economics and Business at ITB Widya Gama Lumajang. The preliminary average score was 75, below the minimum standard of 85. Learning activities included identifying unfamiliar vocabulary in Recount Text, discussing difficult words, and practicing spelling through the game. The study was considered successful when the average score reached at least 85. The results showed that the students’ mean score increased from 75 to 85, representing a 10-point improvement or 13.33%. These findings indicate that the Spelling Bee Game can be an effective alternative method for teaching vocabulary through Recount Text. Further research should compare its effectiveness with other vocabulary teaching techniques in various educational contexts and among different students.


Keywords


Improving;Games; Vocabulary

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DOI: https://doi.org/10.31004/jele.v11i5.3270

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